Reconstruction
- Hugues Hoppe, Tony DeRose, Tom Duchamp, John McDonald, and Werner Stuetzle.
Surface reconstruction from unorganized points.
ACM SIGGRAPH 1992 Conference Proceedings,
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- Brian Curless and Marc Levoy.
A volumetric method for building complex models from range images.
ACM SIGGRAPH 1996 Conference Proceedings,
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- Nina Amenta, Marshall Bern, and Manolis Kamvysselis.
A new Voronoi-based surface reconstruction algorithm.
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Subdivision
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Piecewise smooth surface reconstruction.
ACM SIGGRAPH 1994 Conference Proceedings,
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- Nira Dyn, David Levin, and John A. Gregory.
A butterfly subdivision scheme for surface interpolation with tension control.
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ACM SIGGRAPH 1996 Conference Proceedings,
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Subdivision surfaces in character animation.
ACM SIGGRAPH 1998 Conference Proceedings,
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- Igor Guskov, Kiril Vidimce, Wim Sweldens, and Peter Schoröder.
Normal meshes.
ACM SIGGRAPH 2000 Conference Proceedings,
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- Leif Kobbelt.
Sqrt(3)-subdivision.
ACM SIGGRAPH 2000 Conference Proceedings,
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- Denis Zorin.
Subdivision zoo.
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Remeshing
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Interactive geometry remeshing.
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Anisotropic polygonal remeshing.
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Simplification
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Decimation of triangle meshes.
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- Hugues Hoppe.
Progressive meshes.
ACM SIGGRAPH 1996 Conference Proceedings,
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- Hugues Hoppe.
View-dependent refinement of progressive meshes.
ACM SIGGRAPH 1997 Conference Proceedings,
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- Michael Garland and Paul S. Heckbert.
Surface simplification using quadric error metrics.
ACM SIGGRAPH 1997 Conference Proceedings,
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- Hugues Hoppe.
New quadric metric for simplifying meshes with appearance attributes.
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- Peter Lindstrom and Greg Turk.
Image-driven simplification.
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Concepts and algorithms for polygonal simplification.
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Parameterization
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Multiresolution analysis of arbitrary meshes.
ACM SIGGRAPH 1995 Conference Proceedings,
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- Michael S. Floater.
Parametrization and smooth approximation of surface triangulations.
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MAPS: multiresolution adaptive parameterization of surfaces.
ACM SIGGRAPH 1998 Conference Proceedings,
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- Pedro V. Sander, John Snyder, Steven J. Gortler, and Hugues Hoppe.
Texture mapping progressive meshes.
ACM SIGGRAPH 2001 Conference Proceedings,
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- Xianfeng Gu, Steven J. Gortler, and Hugues Hoppe.
Geometry images.
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Least squares conformal maps for automatic texture atlas generation.
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Intrinsic parameterizations of surface meshes.
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Spherical parametrization and remeshing.
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Globally smooth parameterizations with low distortion.
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Surface parameterization: a tutorial and survey.
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Consistent Parameterization
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Consistent mesh parameterizations.
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- Vladislav Kraevoy, Alla Sheffer, and Craig Gotsman.
Matchmaker: constructing constrained texture maps.
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The space of human body shapes: reconstruction and parameterization from range scans.
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Cross-parameterization and compatible remeshing of 3D models.
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- John Schreiner, Arul Asirvatham, Emil Praun, and Hugues Hoppe.
Inter-surface mapping.
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Metamorphosis
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Shape transformation using variational implicit functions.
ACM SIGGRAPH 1999 Conference Proceedings,
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- Aaron Lee, David Dobkin, Wim Sweldens, and Peter Schoröder.
Multiresolution mesh morphing.
ACM SIGGRAPH 1999 Conference Proceedings,
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- Marc Alexa, Daniel Cohen-Or, and David Levin.
As-rigid-as-possible shape interpolation.
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Editing
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Interactive multiresolution mesh editing.
ACM SIGGRAPH 1997 Conference Proceedings,
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- Leif Kobbelt, Swen Campagna, Jens Vorsatz, and Hans-Peter Seidel.
Interactive multi-resolution modeling on arbitrary meshes.
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- Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, and Heung-Yeung Shum.
Interactive modeling: mesh editing with poisson-based gradient field manipulation.
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- Tao Ju, Scott Schaefer, and Joe Warren.
Mean value coordinates for closed triangular meshes.
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Smoothing
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A signal processing approach to fair surface design.
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Non-iterative, feature-preserving mesh smoothing.
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Animation
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Deformation transfer for triangle meshes.
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Free-Form Deformation
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Free-form deformation of solid primitives.
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- Ron MacCracken and Kenneth I. Joy.
Free-form deformations with lattices of arbitrary topology.
ACM SIGGRAPH 1996 Conference Proceedings,
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- Karan Singh and Eugene Fiume.
Wires: a geometric deformation technique.
ACM SIGGRAPH 1998 Conference Proceedings,
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Geometry on GPU
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A realtime GPU subdivision kernel.
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