name | reference paper(s) | member number |
Constructive Solid Geometry | James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, and Richard L. Phillips. 10.7 Constructive Solid Geometry. Introduction to Computer Graphics, p.388 - p.389, Addison-Wesley, 1993. | 1~2 |
L-Systems | James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, and Richard L. Phillips. 9.5.2 Grammar-Based Models. Introduction to Computer Graphics, p.363 - p.366, Addison-Wesley, 1993. | 1~2 |
Fractals | James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, and Richard L. Phillips. 9.5.1 Fractal Models. Introduction to Computer Graphics, p.358 - p.363, Addison-Wesley, 1993. | 1~2 |
Texture Synthesis |
Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Baining Guo, and Heung-Yeung Shum.
Synthesis of bidirectional texture functions on arbitrary surfaces.
ACM Transactions on Graphics (SIGGRAPH 2002 Conference Proceedings),
Vol.21, No.3, p.665 - p.672, 2002.
Greg Turk. Texture synthesis on surfaces. ACM SIGGRAPH 2001 Conference Proceedings, p.347 - p.354, 2001. [HTML] Li-Yi Wei and Marc Levoy. Fast texture synthesis using tree-structured vector quantization. ACM SIGGRAPH 2000 Conference Proceedings, p.479 - p.488, 2000. [HTML] Li-Yi Wei and Marc Levoy. Texture synthesis over arbitrary manifold surfaces. ACM SIGGRAPH 2001 Conference Proceedings, p.355 - p.360, 2001. [HTML]
Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, and Heung-Yeung Shum.
Synthesis of progressively-variant textures on arbitrary surfaces.
ACM Transactions on Graphics (SIGGRAPH 2003 Conference Proceedings),
Vol.22, No.3, p.295 - p.302, 2003. |
2~3 |
Marching Cubes | Haeyoung Lorensen and Mathieu Cline. Marching cubes: A high resolution 3d surface construction algorithm. ACM Computer Graphics (SIGGRAPH 1987 Conference Proceedings), Vol.21, No.4, p.163 - p.169, 1987. | 1~2 |
Tao Ju, Frank Losasso, Scott Schaefer, and Joe Warren.
Dual contouring of hermite data.
ACM Transactions on Graphics (SIGGRAPH 2002 Conference Proceedings),
Vol.21, No.3, p.339 - p.346, 2002.
[SLIDES]
Leif P. Kobbelt, Mario Botsch, Ulrich Schwanecke, and Hans-Peter Seidel. Feature-sensitive surface extraction from volume data. ACM SIGGRAPH 2001 Conference Proceedings, p.57 - p.66, 2001. Haeyoung Lee, Mathieu Desbrun, and Peter Schröder. Progressive encoding of complex isosurfaces. ACM Transactions on Graphics (SIGGRAPH 2003 Conference Proceedings), Vol.22, No.3, p.471 - p.476, 2003. |
2~3 | |
Geometry Images |
Xianfeng Gu, Steven J. Gortler, and Hugues Hoppe.
Geometry images.
ACM Transactions on Graphics (SIGGRAPH 2002 Conference Proceedings),
Vol.21, No.3, p.355 - p.361, 2002.
[PPT]
Emil Praun and Hugues Hoppe. Spherical parametrization and remeshing. ACM Transactions on Graphics (SIGGRAPH 2003 Conference Proceedings), Vol.22, No.3, p.340 - p.349, 2003. [PPT] |
2~3 |
Character Animation |
Anthony C. Fang and Nancy S. Pollard.
Efficient synthesis of physically valid human motion.
ACM Transactions on Graphics (SIGGRAPH 2003 Conference Proceedings),
Vol.22, No.3, p.417 - p.426, 2003.
C. Karen Liu and Zoran Popović. Synthesis of complex dynamic character motion from simple animations. ACM Transactions on Graphics (SIGGRAPH 2002 Conference Proceedings), Vol.21, No.3, p.408 - p.416, 2002. [HTML] |
2~3 |
Progressive Meshes |
Michael Garland and Paul S. Heckbert.
Surface simplification using quadric error metrics.
ACM SIGGRAPH 1997 Conference Proceedings,
p.209 - p.216, 1997.
[HTML]
Hugues Hoppe. Progressive meshes. ACM SIGGRAPH 1996 Conference Proceedings, p.99 - p.108, 1996. [PPT] |
2~3 |
Texture Atlas | Bruno Lévy, Sylvain Petitjean, Nicolas Ray, and Jérome Maillot. Least squares conformal maps for automatic texture atlas generation. ACM Transactions on Graphics (SIGGRAPH 2002 Conference Proceedings), Vol.21, No.3, p.362 - p.371, 2002. | 2~3 |
OpenGL ES on Mobile Phone | implementing OpenGL ES on J2ME or i-£\ppli (japanese page) platform. | 1~2 |
Game | develop any game on any platform as you wish | 1~4 |